Rust Data LabData lab · live
Live readings Servers11,595 Players33,948 Populated2,868 Fresh wipes · 3h70 Sampled every 5 min

Element card · group Modded · atomic number 13,141, its rank

UUUuuu

Offline 104.28.244.74:28015 checked 13h ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,141top 59%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75115:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct13 Oct22 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.2 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctSat 24 OctFri 23 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 13:51 UTC2d ago 0 – running 0
Sat 24 Oct, 05:11 UTC4d ago 0 – 1.4 days 1
Fri 23 Oct, 18:39 UTC4d ago 1 – 0.4 days 0
Tue 20 Oct, 13:30 UTC7d ago 0 – 3.2 days 1
Sat 10 Oct, 08:50 UTC17d ago 1 – 10.2 days 1
Mon 28 Sep, 10:14 UTC29d ago 1 – 11.9 days 1
Sun 20 Sep, 05:51 UTC37d ago 1 – 8.2 days 1
Thu 17 Sep, 17:35 UTC40d ago 1 held half 2.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on UUUuuu?

A procedural map runs on UUUuuu, generated by the game.

What rules has UUUuuu set, and what settings are in force?

No gather rate appears in the name of UUUuuu. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

About the server

In what location does UUUuuu sit?

Nothing about a region is published by UUUuuu. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 104.28.244.74:28015.

On what Rust version does UUUuuu operate?

On Windows, UUUuuu is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does UUUuuu stay up, and how reliable is its uptime?

UUUuuu is not online at the moment; the last sighting was 13 hours ago. For the last 7 full days, 7 of 168 hours were online, giving 4% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on UUUuuu?

No next wipe can be predicted on UUUuuu: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 6 hours ago.

On UUUuuu, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 5 hours after it began.

Lists and tags

How should you read the tags on UUUuuu?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list UUUuuu publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does UUUuuu come up?

The Rust Data Lab lists that include UUUuuu are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, where does UUUuuu place?

UUUuuu sits at #13,141 for seven-day player hours, placing it in the top 59% of ranked servers.

How full is UUUuuu right now?

The last recorded sighting of UUUuuu was 13 hours ago, and it is offline now. The week's figures average 0 players and top out at 1. The busiest point in the last 48 hours came at 15:00 UTC, averaging 0 players.

Getting on

How can you connect to UUUuuu?

In Rust, press F1 and enter client.connect 104.28.244.74:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.