Element card · group Modded · atomic number 15,515, its rank
skin_test
Offline 104.28.246.128:28015 checked 38d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on skin_test?
A procedural map runs on skin_test, generated by the game.
How is skin_test configured, and what rules apply?
The name of skin_test carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does skin_test sit?
No region is published by skin_test. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 104.28.246.128:28015.
What Rust version does skin_test currently run?
On Windows, skin_test is running Rust network protocol 2633 and build 164530. The protocol must match for you to join; Steam will update your game.
How dependable is skin_test for staying online?
Right now skin_test is offline, with its last appearance 38 days 14 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on skin_test?
skin_test's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 51 days 13 hours ago the current world was made.
Where it appears
What should you understand from the tags skin_test carries?
gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list skin_test publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does skin_test appear in?
These themed Rust Data Lab lists carry skin_test: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does skin_test hold among Rust servers?
skin_test sits at #15,515 for seven-day player hours, placing it in the top – of ranked servers.
What does the current player count on skin_test tell you?
No live signal from skin_test right now, which was last seen 38 days 14 hours ago.
Getting on
What steps get you onto skin_test?
In Rust, press F1 and enter client.connect 104.28.246.128:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.