Rust Data LabData lab · live
Live readings Servers11,802 Players77,039 Populated3,777 Fresh wipes · 3h111 Sampled every 5 min

Element card · group Modded · atomic number 15,443, its rank

MixMods Test (carbon)

Offline 104.28.250.148:28015 checked 15d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 4 0% full Room to join
7-day average0peak –
Rank · atomic number#15,443top 71%
Last wipe15d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct9 Oct12 Oct14 Oct17 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctMon 12 OctSun 11 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 22:19 UTC15d ago 0 – running 0
Mon 12 Oct, 08:48 UTC16d ago 0 – 0.6 days 0
Sun 11 Oct, 07:48 UTC17d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 140
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  4. 4 Ru 404 RUST 2Х|ДЛ… 105
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  5. 5 Ru RustSpain.com … 31
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  6. 6 Ru 404 RUST 2Х|ДЛ… 30
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Quick answers

from the figures on this page

Settings and map

What map is in play on MixMods Test (carbon)?

A procedural map runs on MixMods Test (carbon), generated by the game.

How is MixMods Test (carbon) configured, and what rules apply?

No gather rate appears in the name of MixMods Test (carbon). With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts MixMods Test (carbon)?

Nothing about a region is published by MixMods Test (carbon). The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 104.28.250.148:28015.

Which Rust version is MixMods Test (carbon) on?

Rust network protocol 2634 and build 166652 on Linux is what MixMods Test (carbon) uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does MixMods Test (carbon) stay up, and how reliable is its uptime?

MixMods Test (carbon) is not online at the moment; the last sighting was 15 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 7 October 2026.

Wipe schedule

What is the wiping pattern on MixMods Test (carbon)?

With no fixed rhythm, MixMods Test (carbon) wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 15 days 22 hours ago the current world was made.

How does MixMods Test (carbon) look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

What should you understand from the tags MixMods Test (carbon) carries?

gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): Player slots: 4; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list MixMods Test (carbon) publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does MixMods Test (carbon) appear in?

The Rust Data Lab lists that include MixMods Test (carbon) are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

How does MixMods Test (carbon) compare with other servers in the rankings?

Player hours over the last week put MixMods Test (carbon) at #15,443, inside the top 71% of ranked servers.

What does the current player count on MixMods Test (carbon) tell you?

MixMods Test (carbon) is offline at the moment; the last sighting was 15 days 22 hours ago.

Getting on

What steps get you onto MixMods Test (carbon)?

Open the console with F1 in Rust and type client.connect 104.28.250.148:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp4
Max players Player slots: 4.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.