Rust Data LabData lab · live
Live readings Servers11,837 Players92,814 Populated3,817 Fresh wipes · 3h496 Sampled every 5 min

Element card · group Modded · atomic number 13,870, its rank

yuki_steam2002

Offline 106.150.144.163:28015 checked 26d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,870top 61%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 14:03 UTC27d ago 1 – running 1
Thu 1 Oct, 06:55 UTC28d ago 1 – 1.3 days 1
Sun 27 Sep, 08:16 UTC32d ago 1 – 3.9 days 0
Sat 26 Sep, 15:44 UTC33d ago 1 – 0.7 days 1
Sat 26 Sep, 05:25 UTC33d ago 1 – 0.4 days 1
Thu 24 Sep, 03:26 UTC35d ago 1 – 2.1 days 1
Wed 23 Sep, 10:49 UTC36d ago 1 – 0.7 days 1
Tue 22 Sep, 09:06 UTC37d ago 1 – 1.1 days 0
Mon 21 Sep, 07:47 UTC38d ago 1 – 1.1 days 1
Sun 20 Sep, 08:13 UTC39d ago 1 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on yuki_steam2002?

Generated by the game, the map on yuki_steam2002 is procedural.

How is yuki_steam2002 configured, and what rules apply?

The name of yuki_steam2002 carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

In what location does yuki_steam2002 sit?

There is no region on record for yuki_steam2002. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 106.150.144.163:28015 is the address it uses.

On what Rust version does yuki_steam2002 operate?

Rust network protocol 2634 and build 166586 on Windows is what yuki_steam2002 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is yuki_steam2002 for staying online?

yuki_steam2002 is not online at the moment; the last sighting was 26 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on yuki_steam2002, and at what time?

No next wipe can be predicted on yuki_steam2002: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 27 days 6 hours ago the current world was made.

On yuki_steam2002, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on yuki_steam2002?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166586 (Build): The game build is 166586; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list yuki_steam2002 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does yuki_steam2002 appear in?

The Rust Data Lab lists that include yuki_steam2002 are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does yuki_steam2002 hold among Rust servers?

Player hours over the last week put yuki_steam2002 at #13,870, inside the top 61% of ranked servers.

How many players does yuki_steam2002 have at the moment?

The last recorded sighting of yuki_steam2002 was 26 days 15 hours ago, and it is offline now.

Getting on

What is the way to join yuki_steam2002?

In Rust, press F1 and enter client.connect 106.150.144.163:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166586
Build The game build is 166586.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.