Rust Data LabData lab · live
Live readings Servers11,673 Players46,970 Populated2,995 Fresh wipes · 3h95 Sampled every 5 min

Element card · group Modded · atomic number 15,454, its rank

Butterchiken Local Test Server

Offline 106.214.8.223:10001 checked 40d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,454no region published
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Butterchiken Local Test Server?

A procedural map runs on Butterchiken Local Test Server, generated by the game.

How is Butterchiken Local Test Server configured, and what rules apply?

No gather rate appears in the name of Butterchiken Local Test Server. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

In what location does Butterchiken Local Test Server sit?

There is no region on record for Butterchiken Local Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 106.214.8.223:10001.

What Rust version does Butterchiken Local Test Server currently run?

Rust network protocol 2633 and build 163794 on Linux is what Butterchiken Local Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Butterchiken Local Test Server stay online?

Butterchiken Local Test Server is not online at the moment; the last sighting was 40 days 23 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does Butterchiken Local Test Server wipe, and how often?

The record holds too few of Butterchiken Local Test Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 43 days 6 hours ago the current world was made.

Tags, lists

How should you read the tags on Butterchiken Local Test Server?

The game's server browser reads the tags Butterchiken Local Test Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Butterchiken Local Test Server appear in?

You will find Butterchiken Local Test Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Butterchiken Local Test Server hold among Rust servers?

The seven-day player-hours table has Butterchiken Local Test Server at #15,454, in the top – of ranked servers.

What does the current player count on Butterchiken Local Test Server tell you?

Butterchiken Local Test Server is offline at the moment; the last sighting was 40 days 23 hours ago.

Getting on

What steps get you onto Butterchiken Local Test Server?

In Rust, press F1 and enter client.connect 106.214.8.223:10001. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build Build number: 163794.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.