Rust Data LabData lab · live
Live readings Servers11,792 Players68,594 Populated3,568 Fresh wipes · 3h191 Sampled every 5 min

Element card · group Modded · atomic number 15,929, its rank

Foxx Current Dev

Offline 107.175.159.174:28015 checked 26d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,929top 70%
Last wipe30d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 28 SepFri 25 SepMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 18:32 UTC30d ago 1 – running 0
Fri 25 Sep, 00:36 UTC34d ago – – 3.7 days 0
Mon 21 Sep, 05:48 UTC38d ago 0 – 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Foxx Current Dev?

Foxx Current Dev runs a procedural map of size 4,500 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Fox Island!.

What settings and rules apply on Foxx Current Dev?

Nothing in the name of Foxx Current Dev gives a gather rate. You get up to 12 players per group. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

Which location is Foxx Current Dev based in?

No region is published by Foxx Current Dev. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 107.175.159.174:28015.

On what Rust version does Foxx Current Dev operate?

On Linux, Foxx Current Dev is running Rust network protocol 2634 and build 166655. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Foxx Current Dev for staying online?

Currently offline, Foxx Current Dev was last seen 26 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does Foxx Current Dev wipe, and how often?

No next wipe can be predicted on Foxx Current Dev: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 30 days 17 hours ago.

What does a typical wipe day on Foxx Current Dev involve?

Recent wipes on average reached 0 players at their busiest. 1 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on Foxx Current Dev?

These are the tags Foxx Current Dev makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): It has 40 slots; ts12 (Group limit): Teams cap at 12 players; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166655 (Build): Build number: 166655; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Foxx Current Dev come up?

These themed Rust Data Lab lists carry Foxx Current Dev: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does Foxx Current Dev compare with other servers in the rankings?

Player hours over the last week put Foxx Current Dev at #15,929, inside the top 70% of ranked servers.

How many players does Foxx Current Dev have at the moment?

Foxx Current Dev is offline at the moment; the last sighting was 26 days 16 hours ago.

How to join

What steps get you onto Foxx Current Dev?

In Rust, press F1 and enter client.connect 107.175.159.174:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166655,ts12,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players It has 40 slots.
ts12
Group limit Teams cap at 12 players.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166655
Build Build number: 166655.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.