Element card · group Modded · atomic number 15,353, its rank
[SEA] RustCamp | 3x | Biweekly
Online 108.136.160.56:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 22:13 UTC, in 3d 19h. Its biweekly schedule tag · low confidence
Coming wipes
- 3d 19hSun 1 Nov, 22:13 UTC
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 17d 19hSun 15 Nov, 22:13 UTC
- 31d 19hSun 29 Nov, 22:13 UTC
- 35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 22:13 UTC24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on [SEA] RustCamp | 3x | Biweekly?
[SEA] RustCamp | 3x | Biweekly runs a procedural map of size 3,500 with seed 12345; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What settings and rules apply on [SEA] RustCamp | 3x | Biweekly?
The name says it: gather runs at 3x on [SEA] RustCamp | 3x | Biweekly. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
About the server
Which location is [SEA] RustCamp | 3x | Biweekly based in?
No region tag is published by [SEA] RustCamp | 3x | Biweekly; its name, though, points to Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 108.136.160.56:28015.
On what Rust version does [SEA] RustCamp | 3x | Biweekly operate?
Rust network protocol 2635 and build 168909 on Linux is what [SEA] RustCamp | 3x | Biweekly uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does [SEA] RustCamp | 3x | Biweekly stay online?
[SEA] RustCamp | 3x | Biweekly is live as of now. About 2 days 7 hours ago is when it last restarted, based on its uptime. It was online for 110 of 168 hours in the last 7 full days, which is 65% uptime. It first appeared to Rust Data Lab on 29 September 2026.
Is [SEA] RustCamp | 3x | Biweekly known for smooth running?
In the last 48 hours, it averaged 217 server fps, with a low of 183. The entity count reached 69,707, including buildings, deployables and all other world items. Memory use peaked at 2,503 MB. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
How often does a wipe happen on [SEA] RustCamp | 3x | Biweekly, and at what time?
The prediction for [SEA] RustCamp | 3x | Biweekly follows its tag, as too few wipes are on record to confirm the schedule. On Sunday 1 November at 22:13 UTC the next wipe falls due. 24 days 4 hours ago the current world was made. A two-weekly wipe schedule is published in its tags.
How does [SEA] RustCamp | 3x | Biweekly look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.
Lists and tags
How should you read the tags on [SEA] RustCamp | 3x | Biweekly?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^b (Biweekly): Every two weeks, the server wipes; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list [SEA] RustCamp | 3x | Biweekly publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does [SEA] RustCamp | 3x | Biweekly appear in?
These themed Rust Data Lab lists carry [SEA] RustCamp | 3x | Biweekly: 3x Rust servers, live and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 3x.
Population
Against other Rust servers, where does [SEA] RustCamp | 3x | Biweekly place?
Player hours over the last week put [SEA] RustCamp | 3x | Biweekly at #15,353, inside the top 69% of ranked servers.
What does the current player count on [SEA] RustCamp | 3x | Biweekly tell you?
At the moment [SEA] RustCamp | 3x | Biweekly has 0 of its 50 slots filled. Over seven days the mean player count is 0.
Connection
What is the way to join [SEA] RustCamp | 3x | Biweekly?
You can connect by pressing F1 in Rust and entering client.connect 108.136.160.56:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.
