Element card · group Modded
S
Offline 108.181.66.215:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on S?
Generated by the game, the map on S is procedural.
What rules has S set, and what settings are in force?
Nothing in the name of S gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
What region hosts S?
No region is published by S. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 108.181.66.215:28015.
What Rust version does S currently run?
Rust network protocol 2633 and build 163493 on Windows is what S uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does S stay up, and how reliable is its uptime?
Right now S is offline, with its last appearance 45 days 23 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe days
What is the wiping pattern on S?
Too few wipes are on record for S to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 46 days ago.
Where it appears
What should you understand from the tags S carries?
These are the tags S makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does S come up?
These themed Rust Data Lab lists carry S: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players does S have at the moment?
The last recorded sighting of S was 45 days 23 hours ago, and it is offline now.
How to join
What steps get you onto S?
Open the console with F1 in Rust and type client.connect 108.181.66.215:28015. The Launch Rust button on this page does the same job through Steam.