Rust Data LabData lab · live
Live readings Servers11,716 Players60,383 Populated3,374 Fresh wipes · 3h178 Sampled every 5 min

Element card · group Modded · atomic number 15,323, its rank

KushKastle

Online 108.181.91.179:28016 checked 9m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 400 0% full Room to join
7-day average0peak –
Rank · atomic number#15,323top 69%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 23:09 UTC21d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 186
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Quick answers

from the figures on this page

Settings and map

What map is in play on KushKastle?

KushKastle runs a procedural map of size 6,000 with seed 1; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is KushKastle configured, and what rules apply?

The name of KushKastle carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts KushKastle?

No region is published by KushKastle. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 108.181.91.179:28016.

On what Rust version does KushKastle operate?

Rust network protocol 2634 and build 167058 on Linux is what KushKastle uses. The protocol must match for you to join; Steam will update your game.

How dependable is KushKastle for staying online?

KushKastle is live as of now. According to the uptime it reports, the last restart was about 3 days 16 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 19 September 2026.

Does KushKastle hold a steady performance?

The last 48 hours show an average of 187 server fps and a minimum of 102. Buildings, deployables and everything else in the world added up to as many as 202,565 entities. Up to 5,021 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does KushKastle wipe, and how often?

The record holds too few of KushKastle's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 21 days 11 hours ago.

What does a typical wipe day on KushKastle involve?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

What should you understand from the tags KushKastle carries?

These are the tags KushKastle makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp400 (Max players): It has 400 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does KushKastle appear in?

You will find KushKastle on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

What position does KushKastle hold among Rust servers?

KushKastle sits at #15,323 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does KushKastle have at the moment?

At the moment KushKastle has 0 of its 400 slots filled. The seven-day average for this server is 0 players.

How to join

What is the way to join KushKastle?

In Rust, press F1 and enter client.connect 108.181.91.179:28016. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp400
Max players It has 400 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167058
Build The game build is 167058.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.