Rust Data LabData lab · live
Live readings Servers11,667 Players48,316 Populated3,167 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Modded · atomic number 14,314, its rank

JSPlayground

Offline 108.52.104.245:28015 checked 1d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,314top 64%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75117:0018:0019:0020:0021:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctTue 20 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 16:38 UTC3d ago 1 – running 0
Tue 20 Oct, 13:06 UTC8d ago 1 – 5.1 days 0
Fri 9 Oct, 18:05 UTC19d ago 0 – 10.8 days 0
Fri 2 Oct, 18:42 UTC26d ago 1 halved by day 1 7 days 1
Fri 2 Oct, 10:43 UTC26d ago 1 – 0.3 days 0
Thu 1 Oct, 21:08 UTC FW27d ago 1 – 0.6 days 0
Sun 27 Sep, 20:06 UTC31d ago 1 held half 4 days 0
Fri 25 Sep, 18:15 UTC33d ago 1 held half 2.1 days 1
Wed 23 Sep, 11:11 UTC35d ago 1 held half 2.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 111
    ShockRust | Blue | NoLimit no group limit · 149 on average 111/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 123
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123/ 100
  3. 3 Re RETRO RUST #1 … 172
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 172/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 55
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 55/ 700
  5. 5 Ru RustSpain.com … 2
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 2/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 24
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 24/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on JSPlayground?

The map on JSPlayground is procedural, made by the game.

What rules has JSPlayground set, and what settings are in force?

Nothing in the name of JSPlayground gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

Which location is JSPlayground based in?

Nothing about a region is published by JSPlayground. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 108.52.104.245:28015.

On what Rust version does JSPlayground operate?

Rust network protocol 2635 and build 168909 on Linux is what JSPlayground uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is JSPlayground for staying online?

JSPlayground is not online at the moment; the last sighting was 34 hours ago. It was online for 19 of 168 hours in the last 7 full days, which is 11% uptime. It first appeared to Rust Data Lab on 22 September 2026.

Wipes and resets

How often does a wipe happen on JSPlayground, and at what time?

There is no next wipe to predict for JSPlayground, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 16 hours ago.

How does JSPlayground look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 5 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

Lists and tags

What should you understand from the tags JSPlayground carries?

The game's server browser reads the tags JSPlayground publishes, which are gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does JSPlayground come up?

You will find JSPlayground on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

Against other Rust servers, where does JSPlayground place?

JSPlayground sits at #14,314 for seven-day player hours, placing it in the top 64% of ranked servers.

What does the current player count on JSPlayground tell you?

No live signal from JSPlayground right now, which was last seen 34 hours ago. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 17:00 UTC, averaging 0 players.

Getting on

How can you connect to JSPlayground?

Open the console with F1 in Rust and type client.connect 108.52.104.245:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.