Element card · group Modded · atomic number 15,467, its rank
s1
Offline 109.104.223.62:28800 checked 37d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
How is s1 configured, and what rules apply?
The name of s1 carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is s1 based in?
The region code of s1 is eu1, and no region is published. Rust Data Lab shows a server's stated location, not a verified position of the machine. 109.104.223.62:28800 is the address it uses.
Which Rust version is s1 on?
Rust network protocol 2633 and build 165217 on Windows is what s1 uses. The protocol must match for you to join; Steam will update your game.
How reliably does s1 stay online?
Right now s1 is offline, with its last appearance 37 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 19 September 2026.
Wipes and resets
When does s1 wipe, and how often?
s1's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 53 days 7 hours ago.
Tags, lists
What should you understand from the tags s1 carries?
These are the tags s1 makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $reu1 (Region code): Region code: eu1; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does s1 come up?
These themed Rust Data Lab lists carry s1: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
What position does s1 hold among Rust servers?
s1 sits at #15,467 for seven-day player hours, placing it in the top 67% of ranked servers.
How full is s1 right now?
No live signal from s1 right now, which was last seen 37 days 8 hours ago.
Getting on
What steps get you onto s1?
Open the console with F1 in Rust and type client.connect 109.104.223.62:28800. The Launch Rust button on this page does the same job through Steam.