Rust Data LabData lab · live
Live readings Servers11,709 Players55,398 Populated3,239 Fresh wipes · 3h162 Sampled every 5 min

Element card · group Vanilla · atomic number 5,878, its rank

142# NEEDFORCRAFT Classic 16.10

Online 109.111.170.145:28016 checked 5m ago

biweekly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 2/ 99 2% full Room to join
7-day average0peak 2
Rank · atomic number#5,878top 26%
Last wipe13d agobiweekly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5211:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

usual gap8.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2.5

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 21d 0hThu 19 Nov, 11:16 UTC
  3. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:16 UTC6d ago 2 – running 0
Thu 15 Oct, 17:35 UTC13d ago 3 held half 6.7 days 0
Mon 5 Oct, 12:33 UTC23d ago 2 held half 10.2 days 0
Fri 2 Oct, 15:21 UTC26d ago 2 halved by day 1 2.9 days 0
Fri 18 Sep, 11:48 UTC40d ago 7 halved by day 4 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Сл СЛАБЫЕ РЫЦАРИ … 9
    СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average 9/ 200
  4. 4 Ru RUST ACADEMY #… 4
    RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 8 on average 4/ 200
  5. 5 Ru Rust Empires I… 5
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Quick answers

from the figures on this page

Settings and map

What map is in play on 142# NEEDFORCRAFT Classic 16.10?

A procedural map of size 4,250 with seed 228074660 runs on 142# NEEDFORCRAFT Classic 16.10, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is 142# NEEDFORCRAFT Classic 16.10 configured, and what rules apply?

No gather rate appears in the name of 142# NEEDFORCRAFT Classic 16.10. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. Anti-cheat is on: Valve's VAC.

Server details

In what location does 142# NEEDFORCRAFT Classic 16.10 sit?

There is no region on record for 142# NEEDFORCRAFT Classic 16.10. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 109.111.170.145:28016.

On what Rust version does 142# NEEDFORCRAFT Classic 16.10 operate?

Rust network protocol 2635 and build 168909 on Windows is what 142# NEEDFORCRAFT Classic 16.10 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is 142# NEEDFORCRAFT Classic 16.10 for staying online?

142# NEEDFORCRAFT Classic 16.10 is live as of now. About 7 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 157 of 168 hours were online, giving 93% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does 142# NEEDFORCRAFT Classic 16.10 perform?

In the last 48 hours, it averaged 89 server fps, with a low of 50. The maximum entity count was 105,538, covering buildings, deployables and all else in the world. Memory use peaked at 3,652 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does 142# NEEDFORCRAFT Classic 16.10 wipe, and how often?

Its tag guides the prediction, since 142# NEEDFORCRAFT Classic 16.10's record holds too few wipes to confirm a schedule. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 13 days 16 hours ago. A two-weekly wipe schedule is published in its tags.

What does a typical wipe day on 142# NEEDFORCRAFT Classic 16.10 involve?

Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 30 hours in. Above half the peak until the next wipe: that held in 50% of its recent wipes. The crowd fell below half by day 2.5 when it didn't hold.

Where it appears

Which meanings sit behind the tags on 142# NEEDFORCRAFT Classic 16.10?

The game's server browser reads the tags 142# NEEDFORCRAFT Classic 16.10 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp99 (Max players): 99 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks, the server wipes; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does 142# NEEDFORCRAFT Classic 16.10 appear in?

These themed Rust Data Lab lists carry 142# NEEDFORCRAFT Classic 16.10: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does 142# NEEDFORCRAFT Classic 16.10 place?

The seven-day player-hours table has 142# NEEDFORCRAFT Classic 16.10 at #5,878, in the top 26% of ranked servers.

How full is 142# NEEDFORCRAFT Classic 16.10 right now?

142# NEEDFORCRAFT Classic 16.10 currently shows 2 players across 99 slots. The week's figures average 0 players and top out at 2. Over 48 hours, the highest average fell at 17:00 UTC, at 2 players.

How to join

What steps get you onto 142# NEEDFORCRAFT Classic 16.10?

You can connect by pressing F1 in Rust and entering client.connect 109.111.170.145:28016, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at http://needforcraft.ru/.

Server tags

what each one means

Published as mp99,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp99
Max players 99 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.