Element card · group Vanilla · atomic number 14,967, its rank
Citadel Servers Test
Online 109.123.230.80:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:54 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Citadel Servers Test?
Citadel Servers Test runs a procedural map of size 4,000 with seed 28475; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on Citadel Servers Test?
Nothing in the name of Citadel Servers Test gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. Anti-cheat is on: Valve's VAC.
Server facts
Which location is Citadel Servers Test based in?
Nothing about a region is published by Citadel Servers Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 109.123.230.80:28015 is the address it uses.
What Rust version does Citadel Servers Test currently run?
On Windows, Citadel Servers Test is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How reliably does Citadel Servers Test stay online?
Right now, Citadel Servers Test is reachable. About 2 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 129 of 168 hours were online, giving 77% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Is Citadel Servers Test known for smooth running?
The last 48 hours show an average of 219 server fps and a minimum of 181. The entity count reached 98,981, including buildings, deployables and all other world items. Memory use peaked at 2,861 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
When does Citadel Servers Test wipe, and how often?
Citadel Servers Test's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 15 days 19 hours ago.
How does Citadel Servers Test look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 22 hours in.
Where it appears
What should you understand from the tags Citadel Servers Test carries?
These are the tags Citadel Servers Test makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Citadel Servers Test appear in?
These themed Rust Data Lab lists carry Citadel Servers Test: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
What position does Citadel Servers Test hold among Rust servers?
Citadel Servers Test sits at #14,967 for seven-day player hours, placing it in the top 67% of ranked servers.
How full is Citadel Servers Test right now?
Citadel Servers Test currently shows 0 players across 100 slots. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 19:00 UTC, when the average was 0 players.
Getting on
What steps get you onto Citadel Servers Test?
In Rust, press F1 and enter client.connect 109.123.230.80:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.