Element card · group Modded · atomic number 16,418, its rank
Test
Offline 109.172.55.217:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Test?
Generated by the game, the map on Test is procedural.
What rules has Test set, and what settings are in force?
The name of Test carries no gather rate. No group limit is published. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does Test sit?
The region code of Test is eu2, and no region is published. Rust Data Lab shows a server's stated location, not a verified position of the machine. 109.172.55.217:28015 is the address it uses.
Which Rust version is Test on?
Rust network protocol 2556 and build 104071 on Windows is what Test uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Test stay online?
Currently offline, Test was last seen 33 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 25 September 2026.
Wipe schedule
How often does a wipe happen on Test, and at what time?
Too few wipes are on record for Test to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 67 days 23 hours ago.
Lists and tags
Which meanings sit behind the tags on Test?
These are the tags Test makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; v2556 (Protocol): To join, your game must match protocol 2556; cs104071 (Build): It runs build 104071; ptrak (Networking): The network layer is RakNet, standard in the game; $reu2 (Region code): Region code: eu2; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Test come up?
You will find Test on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Player numbers
Against other Rust servers, where does Test place?
Test sits at #16,418 for seven-day player hours, placing it in the top 71% of ranked servers.
What does the current player count on Test tell you?
No live signal from Test right now, which was last seen 33 days 14 hours ago.
Connection
How can you connect to Test?
You can connect by pressing F1 in Rust and entering client.connect 109.172.55.217:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.