Rust Data LabData lab · live
Live readings Servers11,648 Players32,263 Populated2,789 Fresh wipes · 3h72 Sampled every 5 min

Element card · group Modded · atomic number 6,175, its rank

DevHev Local

Offline 109.194.35.245:28015 checked 1d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average1peak 2
Rank · atomic number#6,175top 28%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75107:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 18:21 UTC2d ago 2 – running 1
Fri 23 Oct, 20:07 UTC5d ago 1 held half 2.9 days 0
Mon 5 Oct, 06:35 UTC23d ago 1 held half 18.6 days 1
Fri 2 Oct, 03:39 UTC27d ago 1 – 3.1 days 1
Tue 29 Sep, 22:16 UTC29d ago 2 – 2.2 days 2
Mon 28 Sep, 17:57 UTC30d ago 3 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  3. 3 Re RETRO RUST #1 … 52
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 52/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 13
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 13/ 700
  5. 5 Ru RustSpain.com … 2
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 2/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 3
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Quick answers

from the figures on this page

Map and rules

What map is in play on DevHev Local?

DevHev Local runs a procedural map of size 2,000 with seed 166494; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has DevHev Local set, and what settings are in force?

No gather rate appears in the name of DevHev Local. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

Which location is DevHev Local based in?

There is no region on record for DevHev Local. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 109.194.35.245:28015 is the address it uses.

Which Rust version is DevHev Local on?

On Windows, DevHev Local is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is DevHev Local for staying online?

Right now DevHev Local is offline, with its last appearance 33 hours ago. According to the uptime it reports, the last restart was about 7 minutes ago. It was online for 25 of 168 hours in the last 7 full days, which is 15% uptime. The first sighting by Rust Data Lab was on 28 September 2026.

Does DevHev Local hold a steady performance?

Server fps averaged 236 over the last 48 hours, with 236 as the lowest. The maximum entity count was 14,895, covering buildings, deployables and all else in the world. Up to 1,149 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on DevHev Local, and at what time?

There is no next wipe to predict for DevHev Local, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 2 days 10 hours ago.

What does a typical wipe day on DevHev Local involve?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of recent wipes.

Where it appears

How should you read the tags on DevHev Local?

These are the tags DevHev Local makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does DevHev Local appear in?

The Rust Data Lab lists that include DevHev Local are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How does DevHev Local compare with other servers in the rankings?

Player hours over the last week put DevHev Local at #6,175, inside the top 28% of ranked servers.

What does the current player count on DevHev Local tell you?

The last recorded sighting of DevHev Local was 33 hours ago, and it is offline now. The week's figures average 1 players and top out at 2. Peak time in the past 48 hours: 07:00 UTC, when the average was 1 players.

Getting on

What steps get you onto DevHev Local?

Open the console with F1 in Rust and type client.connect 109.194.35.245:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.