Rust Data LabData lab · live
Live readings Servers11,720 Players57,954 Populated3,334 Fresh wipes · 3h174 Sampled every 5 min

Element card · group Modded · atomic number 11,490, its rank

RUS 64 SARATOV

Online 109.195.27.208:28015 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak 1
Rank · atomic number#11,490top 52%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75111:0015:0020:0000:0005:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 15:29 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on RUS 64 SARATOV?

The map on RUS 64 SARATOV is procedural, made by the game.

What rules has RUS 64 SARATOV set, and what settings are in force?

The name of RUS 64 SARATOV carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

In what location does RUS 64 SARATOV sit?

Nothing about a region is published by RUS 64 SARATOV. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 109.195.27.208:28015 is the address it uses.

Which Rust version is RUS 64 SARATOV on?

On Windows, RUS 64 SARATOV is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does RUS 64 SARATOV stay up, and how reliable is its uptime?

RUS 64 SARATOV is live as of now. It was online for 31 of 48 hours in the last 2 full days, which is 65% uptime. On 26 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does RUS 64 SARATOV wipe, and how often?

RUS 64 SARATOV's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 2 days 16 hours ago.

What does a typical wipe day on RUS 64 SARATOV involve?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

What should you understand from the tags RUS 64 SARATOV carries?

The game's server browser reads the tags RUS 64 SARATOV publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does RUS 64 SARATOV appear in?

The Rust Data Lab lists that include RUS 64 SARATOV are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How does RUS 64 SARATOV compare with other servers in the rankings?

Player hours over the last week put RUS 64 SARATOV at #11,490, inside the top 52% of ranked servers.

How full is RUS 64 SARATOV right now?

RUS 64 SARATOV currently shows 1 players across 50 slots. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 09:00 UTC, at 1 players.

How to join

What steps get you onto RUS 64 SARATOV?

Open the console with F1 in Rust and type client.connect 109.195.27.208:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.