Element card · group Modded · atomic number 15,344, its rank
Combat isolated acceptance
Offline 109.235.50.181:28115 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Combat isolated acceptance?
A procedural map runs on Combat isolated acceptance, generated by the game.
How is Combat isolated acceptance configured, and what rules apply?
The name of Combat isolated acceptance carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts Combat isolated acceptance?
There is no region on record for Combat isolated acceptance. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 109.235.50.181:28115.
What Rust version does Combat isolated acceptance currently run?
Rust network protocol 2632 and build 161125 on Windows is what Combat isolated acceptance uses. The protocol must match for you to join; Steam will update your game.
How dependable is Combat isolated acceptance for staying online?
Right now Combat isolated acceptance is offline, with its last appearance 7 days ago. It was online for 0 of 144 hours in the last 6 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 22 October 2026.
Wipes and resets
What is the wiping pattern on Combat isolated acceptance?
Too few wipes are on record for Combat isolated acceptance to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 7 days 1 hours ago the current world was made.
Lists and tags
How should you read the tags on Combat isolated acceptance?
The game's server browser reads the tags Combat isolated acceptance publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2632 (Protocol): To join, your game must match protocol 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Combat isolated acceptance come up?
These themed Rust Data Lab lists carry Combat isolated acceptance: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How does Combat isolated acceptance compare with other servers in the rankings?
The seven-day player-hours table has Combat isolated acceptance at #15,344, in the top 69% of ranked servers.
How many players does Combat isolated acceptance have at the moment?
Combat isolated acceptance is offline at the moment; the last sighting was 7 days ago. Over seven days the mean player count is 0.
Connection
How can you connect to Combat isolated acceptance?
You can connect by pressing F1 in Rust and entering client.connect 109.235.50.181:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.