Rust Data LabData lab · live
Live readings Servers11,699 Players40,133 Populated2,984 Fresh wipes · 3h90 Sampled every 5 min

Element card · group Modded · atomic number 5,654, its rank

SAKUTIDE RUST | x0.5/x1 | WEEKLY

Online 109.254.23.88:28015 checked 11m ago

0.5x moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#5,654top 25%
Last wipe7h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75103:0010:0016:0023:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040003:0010:0016:0023:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:10 UTC9h ago – – running 1
Thu 22 Oct, 19:47 UTC6d ago 1 held half 5.8 days 0
Tue 20 Oct, 18:20 UTC8d ago 1 held half 2.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 27
    ShockRust | Blue | NoLimit no group limit · 155 on average 27/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 120
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 120/ 100
  3. 3 Re RETRO RUST #1 … 32
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 32/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 16
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 16/ 700
  5. 5 Ru RustSpain.com … 4
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 4/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 2
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 2/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on SAKUTIDE RUST | x0.5/x1 | WEEKLY?

A procedural map of size 4,000 with seed 281026 runs on SAKUTIDE RUST | x0.5/x1 | WEEKLY, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is SAKUTIDE RUST | x0.5/x1 | WEEKLY configured, and what rules apply?

SAKUTIDE RUST | x0.5/x1 | WEEKLY carries a 0.5x gather rate, as its name states. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

Which location is SAKUTIDE RUST | x0.5/x1 | WEEKLY based in?

Nothing about a region is published by SAKUTIDE RUST | x0.5/x1 | WEEKLY. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 109.254.23.88:28015 is the address it uses.

What Rust version does SAKUTIDE RUST | x0.5/x1 | WEEKLY currently run?

Rust network protocol 2635 and build 168909 on Windows is what SAKUTIDE RUST | x0.5/x1 | WEEKLY uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does SAKUTIDE RUST | x0.5/x1 | WEEKLY stay up, and how reliable is its uptime?

At the moment, SAKUTIDE RUST | x0.5/x1 | WEEKLY is online. About 5 hours ago is when it last restarted, based on its uptime. It was online for 113 of 168 hours in the last 7 full days, which is 67% uptime. On 20 October 2026, Rust Data Lab saw it for the first time.

Does SAKUTIDE RUST | x0.5/x1 | WEEKLY hold a steady performance?

The last 48 hours show an average of 218 server fps and a minimum of 135. Buildings, deployables and everything else in the world added up to as many as 97,415 entities. The highest memory usage was 2,795 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on SAKUTIDE RUST | x0.5/x1 | WEEKLY?

There is no next wipe to predict for SAKUTIDE RUST | x0.5/x1 | WEEKLY, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 hours ago.

On SAKUTIDE RUST | x0.5/x1 | WEEKLY, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Lists and tags

What should you understand from the tags SAKUTIDE RUST | x0.5/x1 | WEEKLY carries?

The game's server browser reads the tags SAKUTIDE RUST | x0.5/x1 | WEEKLY publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does SAKUTIDE RUST | x0.5/x1 | WEEKLY appear in?

The Rust Data Lab lists that include SAKUTIDE RUST | x0.5/x1 | WEEKLY are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

What position does SAKUTIDE RUST | x0.5/x1 | WEEKLY hold among Rust servers?

Player hours over the last week put SAKUTIDE RUST | x0.5/x1 | WEEKLY at #5,654, inside the top 25% of ranked servers.

How many players does SAKUTIDE RUST | x0.5/x1 | WEEKLY have at the moment?

Of 50 slots, 0 are taken on SAKUTIDE RUST | x0.5/x1 | WEEKLY right now. The week's figures average 0 players and top out at 1. Over 48 hours, the highest average fell at 09:00 UTC, at 1 players.

How to join

What steps get you onto SAKUTIDE RUST | x0.5/x1 | WEEKLY?

Open the console with F1 in Rust and type client.connect 109.254.23.88:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.