Rust Data LabData lab · live
Live readings Servers11,693 Players37,293 Populated2,927 Fresh wipes · 3h93 Sampled every 5 min

Element card · group Modded · atomic number 15,353, its rank

[DEV] Blackout Monument Event Testserver

Offline 109.41.177.32:28015 checked 5d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,353top 69%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on [DEV] Blackout Monument Event Testserver?

Generated by the game, the map on [DEV] Blackout Monument Event Testserver is procedural.

How is [DEV] Blackout Monument Event Testserver configured, and what rules apply?

The name of [DEV] Blackout Monument Event Testserver carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is off, Valve's anti-cheat.

Server details

Which location is [DEV] Blackout Monument Event Testserver based in?

There is no region on record for [DEV] Blackout Monument Event Testserver. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 109.41.177.32:28015 is the address it uses.

What Rust version does [DEV] Blackout Monument Event Testserver currently run?

On Windows, [DEV] Blackout Monument Event Testserver is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

How reliably does [DEV] Blackout Monument Event Testserver stay online?

Currently offline, [DEV] Blackout Monument Event Testserver was last seen 5 days 9 hours ago. It was online for 0 of 120 hours in the last 5 full days, which is 0% uptime. It first appeared to Rust Data Lab on 23 October 2026.

Wipe schedule

When does [DEV] Blackout Monument Event Testserver wipe, and how often?

The record holds too few of [DEV] Blackout Monument Event Testserver's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 8 days 4 hours ago.

Where it appears

Which meanings sit behind the tags on [DEV] Blackout Monument Event Testserver?

These are the tags [DEV] Blackout Monument Event Testserver makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [DEV] Blackout Monument Event Testserver come up?

The Rust Data Lab lists that include [DEV] Blackout Monument Event Testserver are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How does [DEV] Blackout Monument Event Testserver compare with other servers in the rankings?

Player hours over the last week put [DEV] Blackout Monument Event Testserver at #15,353, inside the top 69% of ranked servers.

What does the current player count on [DEV] Blackout Monument Event Testserver tell you?

[DEV] Blackout Monument Event Testserver is offline at the moment; the last sighting was 5 days 9 hours ago. The seven-day average for this server is 0 players.

Connection

What steps get you onto [DEV] Blackout Monument Event Testserver?

You can connect by pressing F1 in Rust and entering client.connect 109.41.177.32:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.