Rust Data LabData lab · live
Live readings Servers11,678 Players58,110 Populated3,414 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Modded · atomic number 15,399, its rank

[DEV] Blackout Monument Event Testserver

Offline 109.41.178.241:28015 checked 6d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,399top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on [DEV] Blackout Monument Event Testserver?

The map on [DEV] Blackout Monument Event Testserver is procedural, made by the game.

What rules has [DEV] Blackout Monument Event Testserver set, and what settings are in force?

No gather rate appears in the name of [DEV] Blackout Monument Event Testserver. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is off, Valve's anti-cheat.

Server details

What region hosts [DEV] Blackout Monument Event Testserver?

No region is published by [DEV] Blackout Monument Event Testserver. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 109.41.178.241:28015.

Which Rust version is [DEV] Blackout Monument Event Testserver on?

On Windows, [DEV] Blackout Monument Event Testserver is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [DEV] Blackout Monument Event Testserver stay online?

Right now [DEV] Blackout Monument Event Testserver is offline, with its last appearance 6 days 16 hours ago. It was online for 0 of 144 hours in the last 6 full days, which is 0% uptime. On 21 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does [DEV] Blackout Monument Event Testserver wipe, and how often?

The record holds too few of [DEV] Blackout Monument Event Testserver's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 12 hours ago.

Lists and tags

What should you understand from the tags [DEV] Blackout Monument Event Testserver carries?

The game's server browser reads the tags [DEV] Blackout Monument Event Testserver publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [DEV] Blackout Monument Event Testserver appear in?

These themed Rust Data Lab lists carry [DEV] Blackout Monument Event Testserver: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does [DEV] Blackout Monument Event Testserver place?

The seven-day player-hours table has [DEV] Blackout Monument Event Testserver at #15,399, in the top 69% of ranked servers.

How many players does [DEV] Blackout Monument Event Testserver have at the moment?

[DEV] Blackout Monument Event Testserver is offline at the moment; the last sighting was 6 days 16 hours ago. The seven-day average for this server is 0 players.

How to join

What is the way to join [DEV] Blackout Monument Event Testserver?

Open the console with F1 in Rust and type client.connect 109.41.178.241:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.