Element card · group Modded · atomic number 15,986, its rank
WingMan-Smoke
Offline 109.81.35.35:28025 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
How is WingMan-Smoke configured, and what rules apply?
Nothing in the name of WingMan-Smoke gives a gather rate. The server publishes no limit on group size. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Anti-cheat is on: Valve's VAC.
Server details
In what location does WingMan-Smoke sit?
No region is published by WingMan-Smoke. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 109.81.35.35:28025 is the address it uses.
What Rust version does WingMan-Smoke currently run?
On Windows, WingMan-Smoke is running Rust network protocol 1069. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is WingMan-Smoke for staying online?
WingMan-Smoke is not online at the moment; the last sighting was 23 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 5 October 2026.
Wipes and resets
How often does a wipe happen on WingMan-Smoke, and at what time?
Too few wipes are on record for WingMan-Smoke to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC.
Where it appears
What should you understand from the tags WingMan-Smoke carries?
mp4 (Max players): Player slots: 4; v1069 (Protocol): The server runs protocol 1069, so your game needs the same version; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it lists under Modded; rust (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list WingMan-Smoke publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does WingMan-Smoke come up?
You will find WingMan-Smoke on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded.
Player counts
What position does WingMan-Smoke hold among Rust servers?
WingMan-Smoke sits at #15,986 for seven-day player hours, placing it in the top 71% of ranked servers.
How many players does WingMan-Smoke have at the moment?
WingMan-Smoke is offline at the moment; the last sighting was 23 days 12 hours ago.
How to join
What is the way to join WingMan-Smoke?
Open the console with F1 in Rust and type client.connect 109.81.35.35:28025. The Launch Rust button on this page does the same job through Steam.