Element card · group Modded · atomic number 13,254, its rank
SP PVE
Offline 110.159.0.52:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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- 3 Re RETRO RUST #1 … 57
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5
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Quick answers
from the figures on this pageSettings and map
What map is in play on SP PVE?
A procedural map runs on SP PVE, generated by the game.
What rules has SP PVE set, and what settings are in force?
The name of SP PVE carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.
Server details
Which location is SP PVE based in?
Nothing about a region is published by SP PVE. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 110.159.0.52:28015 is the address it uses.
On what Rust version does SP PVE operate?
On Windows, SP PVE is running Rust network protocol 2633 and build 164530. Your game needs to match the protocol to join, and Steam updates it automatically.
Does SP PVE stay up, and how reliable is its uptime?
SP PVE is not online at the moment; the last sighting was 39 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 17 September 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on SP PVE, and at what time?
SP PVE's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 40 days 23 hours ago.
Where it appears
What should you understand from the tags SP PVE carries?
The game's server browser reads the tags SP PVE publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): Player slots: 500; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does SP PVE come up?
These themed Rust Data Lab lists carry SP PVE: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Against other Rust servers, where does SP PVE place?
SP PVE sits at #13,254 for seven-day player hours, placing it in the top – of ranked servers.
How full is SP PVE right now?
No live signal from SP PVE right now, which was last seen 39 days 16 hours ago.
Connection
How can you connect to SP PVE?
In Rust, press F1 and enter client.connect 110.159.0.52:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.