Element card · group Modded · atomic number 14,450, its rank
test plugins
Offline 111.227.65.108:28015 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on test plugins?
Generated by the game, the map on test plugins is procedural.
How is test plugins configured, and what rules apply?
Nothing in the name of test plugins gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is off: Valve's VAC.
About the server
Which location is test plugins based in?
There is no region on record for test plugins. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 111.227.65.108:28015.
On what Rust version does test plugins operate?
On Windows, test plugins is running Rust network protocol 2633 and build 162929. The protocol must match for you to join; Steam will update your game.
Does test plugins stay up, and how reliable is its uptime?
test plugins is not online at the moment; the last sighting was 42 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 17 September 2026.
Wipes and resets
How often does a wipe happen on test plugins, and at what time?
The record holds too few of test plugins's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 42 days 6 hours ago the current world was made.
Where it appears
What should you understand from the tags test plugins carries?
gmrust (Game mode): Survival in the standard Rust style; mp99 (Max players): It has 99 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): Build number: 162929; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^x (Unknown flag): Facepunch gives no explanation for this flag: that is the tag list test plugins publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does test plugins appear in?
These themed Rust Data Lab lists carry test plugins: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How does test plugins compare with other servers in the rankings?
Player hours over the last week put test plugins at #14,450, inside the top – of ranked servers.
How many players does test plugins have at the moment?
The last recorded sighting of test plugins was 42 days 5 hours ago, and it is offline now.
Getting on
What is the way to join test plugins?
In Rust, press F1 and enter client.connect 111.227.65.108:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.