Element card · group Modded · atomic number 13,304, its rank
test plugins
Offline 111.227.65.108:28025 checked 41d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on test plugins?
Generated by the game, the map on test plugins is procedural.
What settings and rules apply on test plugins?
Nothing in the name of test plugins gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is off, Valve's anti-cheat.
Server details
In what location does test plugins sit?
No region is published by test plugins. Rust Data Lab shows a server's stated location, not a verified position of the machine. 111.227.65.108:28025 is the address it uses.
On what Rust version does test plugins operate?
Rust network protocol 2633 and build 162929 on Windows is what test plugins uses. The protocol must match for you to join; Steam will update your game.
Does test plugins stay up, and how reliable is its uptime?
Currently offline, test plugins was last seen 41 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 17 September 2026.
Wipe days
What is the wiping pattern on test plugins?
test plugins's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 41 days 16 hours ago.
Lists and tags
Which meanings sit behind the tags on test plugins?
gmrust (Game mode): Standard Rust survival is the game here; mp99 (Max players): It has 99 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs162929 (Build): Build number: 162929; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^x (Unknown flag): No Facepunch documentation covers this flag: that is the tag list test plugins publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does test plugins appear in?
These themed Rust Data Lab lists carry test plugins: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does test plugins place?
test plugins sits at #13,304 for seven-day player hours, placing it in the top – of ranked servers.
How many players does test plugins have at the moment?
test plugins is offline at the moment; the last sighting was 41 days 16 hours ago.
Connection
How can you connect to test plugins?
You can connect by pressing F1 in Rust and entering client.connect 111.227.65.108:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.