Rust Data LabData lab · live
Live readings Servers11,647 Players39,332 Populated2,956 Fresh wipes · 3h72 Sampled every 5 min

Element card · group Modded · atomic number 5,613, its rank

**/*2634

Online 111.228.22.153:28026 checked 7m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak 2
Rank · atomic number#5,613top 25%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.511.5207:0015:0000:0008:0017:0001:00Wiped Mon 26 Oct, 07:02 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctSat 24 OctThu 22 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in, with 1 in the queue.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 07:02 UTC1d ago – – running 1
Sun 25 Oct, 07:41 UTC2d ago 2+1 queue – 1 days 1
Sat 24 Oct, 06:30 UTC3d ago 1 – 1 days 1
Thu 22 Oct, 11:52 UTC5d ago 1 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 48
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  4. 4 Ru 404 RUST 2Х|ДЛ… 19
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Quick answers

from the figures on this page

Settings and map

What map is in play on **/*2634?

A procedural map runs on **/*2634, generated by the game.

How is **/*2634 configured, and what rules apply?

No gather rate appears in the name of **/*2634. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is off, Valve's anti-cheat.

About the server

Which location is **/*2634 based in?

Nothing about a region is published by **/*2634. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 111.228.22.153:28026.

What Rust version does **/*2634 currently run?

On Windows, **/*2634 is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

Does **/*2634 stay up, and how reliable is its uptime?

**/*2634 is live as of now. It was online for 64 of 144 hours in the last 6 full days, which is 44% uptime. The first sighting by Rust Data Lab was on 21 October 2026.

Wipe days

How often does a wipe happen on **/*2634, and at what time?

No next wipe can be predicted on **/*2634: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 43 hours ago.

How does **/*2634 look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 30 hours after the latest wipe the crowd peaked, and a further 1 waited in the queue.

Lists and tags

Which meanings sit behind the tags on **/*2634?

The game's server browser reads the tags **/*2634 publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): 0 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does **/*2634 come up?

These themed Rust Data Lab lists carry **/*2634: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

How does **/*2634 compare with other servers in the rankings?

Player hours over the last week put **/*2634 at #5,613, inside the top 25% of ranked servers.

What does the current player count on **/*2634 tell you?

A snapshot of **/*2634 shows 0 players online. Averaged over the past week: 0 players, peaking at 2. Peak time in the past 48 hours: 14:00 UTC, when the average was 2 players.

How to join

What steps get you onto **/*2634?

In Rust, press F1 and enter client.connect 111.228.22.153:28026. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp0
Max players 0 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.