Rust Data LabData lab · live
Live readings Servers11,716 Players55,754 Populated3,252 Fresh wipes · 3h168 Sampled every 5 min

Element card · group Modded · atomic number 6,067, its rank

My Server Name

Offline 114.148.178.16:28015 checked 1h ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 500 0% full Room to join
7-day average1peak 1
Rank · atomic number#6,067top 27%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75111:0012:0013:0015:0008:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep29 Sep4 Oct8 Oct13 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 13:07 UTC2d ago 1 – running 1
Wed 7 Oct, 08:52 UTC22d ago 1 – 19.2 days 1
Tue 6 Oct, 03:01 UTC23d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 184
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Quick answers

from the figures on this page

Server setup

What map is in play on My Server Name?

The map on My Server Name is procedural, made by the game.

How is My Server Name configured, and what rules apply?

The name of My Server Name carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

Server details

Which location is My Server Name based in?

Nothing about a region is published by My Server Name. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 114.148.178.16:28015 is the address it uses.

What Rust version does My Server Name currently run?

On Windows, My Server Name is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does My Server Name stay online?

Right now My Server Name is offline, with its last appearance 1 hours ago. For the last 7 full days, 24 of 168 hours were online, giving 14% uptime. The first sighting by Rust Data Lab was on 24 September 2026.

Wipe schedule

How often does a wipe happen on My Server Name, and at what time?

There is no next wipe to predict for My Server Name, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 21 hours ago.

On My Server Name, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

Which meanings sit behind the tags on My Server Name?

These are the tags My Server Name makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): It has 500 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does My Server Name come up?

The Rust Data Lab lists that include My Server Name are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How does My Server Name compare with other servers in the rankings?

Player hours over the last week put My Server Name at #6,067, inside the top 27% of ranked servers.

How full is My Server Name right now?

No live signal from My Server Name right now, which was last seen 1 hours ago. The week's figures average 1 players and top out at 1. Over 48 hours, the highest average fell at 11:00 UTC, at 1 players.

Getting on

How can you connect to My Server Name?

In Rust, press F1 and enter client.connect 114.148.178.16:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players It has 500 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.