Element card · group Modded · atomic number 13,311, its rank
Pinny Test
Offline 114.44.16.132:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Pinny Test?
Pinny Test runs a procedural map of size 5,000 with seed 2128749943; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is Pinny Test configured, and what rules apply?
The name of Pinny Test carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
About the server
What region hosts Pinny Test?
There is no region on record for Pinny Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 114.44.16.132:28015 is the address it uses.
What Rust version does Pinny Test currently run?
Rust network protocol 2634 and build 166652 on Windows is what Pinny Test uses. The protocol must match for you to join; Steam will update your game.
How dependable is Pinny Test for staying online?
Currently offline, Pinny Test was last seen 19 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 8 October 2026.
Wipes and resets
When does Pinny Test wipe, and how often?
Too few wipes are on record for Pinny Test to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 12 hours ago.
Where it appears
Which meanings sit behind the tags on Pinny Test?
The game's server browser reads the tags Pinny Test publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Pinny Test come up?
These themed Rust Data Lab lists carry Pinny Test: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Pinny Test place?
Pinny Test sits at #13,311 for seven-day player hours, placing it in the top 60% of ranked servers.
What does the current player count on Pinny Test tell you?
Pinny Test is offline at the moment; the last sighting was 19 days 2 hours ago.
Getting on
What steps get you onto Pinny Test?
You can connect by pressing F1 in Rust and entering client.connect 114.44.16.132:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.