Element card · group Modded · atomic number 11,942, its rank
Pinny Test
Offline 114.44.55.248:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Pinny Test?
The map on Pinny Test is procedural at size 5,000 with seed 1539038390, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What settings and rules apply on Pinny Test?
The name of Pinny Test carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
In what location does Pinny Test sit?
There is no region on record for Pinny Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 114.44.55.248:28015 is the address it uses.
What Rust version does Pinny Test currently run?
Rust network protocol 2633 and build 162929 on Windows is what Pinny Test uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Pinny Test stay up, and how reliable is its uptime?
Currently offline, Pinny Test was last seen 33 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 25 September 2026.
Wipe days
How often does a wipe happen on Pinny Test, and at what time?
Too few wipes are on record for Pinny Test to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 54 days 20 hours ago.
Lists and tags
How should you read the tags on Pinny Test?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): Build number: 162929; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Pinny Test publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Pinny Test appear in?
These themed Rust Data Lab lists carry Pinny Test: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does Pinny Test hold among Rust servers?
Player hours over the last week put Pinny Test at #11,942, inside the top 51% of ranked servers.
How full is Pinny Test right now?
Pinny Test is offline at the moment; the last sighting was 33 days 2 hours ago.
Getting on
What steps get you onto Pinny Test?
In Rust, press F1 and enter client.connect 114.44.55.248:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.