Element card · group Modded · atomic number 6,419, its rank
Pinny Test
Offline 114.44.55.7:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Pinny Test?
Pinny Test runs a procedural map of size 5,000 with seed 2128749943; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is Pinny Test configured, and what rules apply?
Nothing in the name of Pinny Test gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
About the server
Which location is Pinny Test based in?
There is no region on record for Pinny Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 114.44.55.7:28015.
On what Rust version does Pinny Test operate?
Rust network protocol 2635 and build 168909 on Windows is what Pinny Test uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Pinny Test stay online?
Right now Pinny Test is offline, with its last appearance 41 hours ago. The uptime it reports suggests it restarted roughly 1 hours ago. Across 1 full day, 0 of 24 hours were online, a rate of 0%. It first appeared to Rust Data Lab on 26 October 2026.
How well does Pinny Test perform?
The last 48 hours show an average of 91 server fps and a minimum of 91. Buildings, deployables and everything else in the world added up to as many as 152,777 entities. Memory use peaked at 2,642 MB. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
When does Pinny Test wipe, and how often?
Too few wipes are on record for Pinny Test to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 5 hours ago.
Where it appears
Which meanings sit behind the tags on Pinny Test?
The game's server browser reads the tags Pinny Test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Pinny Test come up?
The Rust Data Lab lists that include Pinny Test are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does Pinny Test compare with other servers in the rankings?
The seven-day player-hours table has Pinny Test at #6,419, in the top 29% of ranked servers.
How full is Pinny Test right now?
No live signal from Pinny Test right now, which was last seen 41 hours ago. The week's figures average 3 players and top out at 4. The busiest point in the last 48 hours came at 12:00 UTC, averaging 4 players.
Getting on
What steps get you onto Pinny Test?
You can connect by pressing F1 in Rust and entering client.connect 114.44.55.7:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.