Rust Data LabData lab · live
Live readings Servers11,719 Players48,039 Populated3,199 Fresh wipes · 3h104 Sampled every 5 min

Element card · group Modded · atomic number 13,019, its rank

Puffins Pool

Offline 115.42.46.207:28025 checked 14d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 30 3% full Room to join
7-day average0peak –
Rank · atomic number#13,019top 60%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k5 Oct8 Oct11 Oct15 Oct18 Oct21 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 47
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  4. 4 Ru 404 RUST 2Х|ДЛ… 42
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  5. 5 Ru RustSpain.com … 7
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  6. 6 Ru 404 RUST 2Х|ДЛ… 5
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Quick answers

from the figures on this page

Server setup

What map is in play on Puffins Pool?

Puffins Pool runs a procedural map of size 3,500 with seed 648252; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is Puffins Pool configured, and what rules apply?

Nothing in the name of Puffins Pool gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

In what location does Puffins Pool sit?

Nothing about a region is published by Puffins Pool. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 115.42.46.207:28025.

On what Rust version does Puffins Pool operate?

On Windows, Puffins Pool is running Rust network protocol 2634 and build 166652. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Puffins Pool stay up, and how reliable is its uptime?

Puffins Pool is not online at the moment; the last sighting was 14 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 5 October 2026, Rust Data Lab saw it for the first time.

Wipe days

When does Puffins Pool wipe, and how often?

The record holds too few of Puffins Pool's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 23 days 23 hours ago the current world was made.

Where it appears

What should you understand from the tags Puffins Pool carries?

These are the tags Puffins Pool makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): Player slots: 30; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Puffins Pool come up?

These themed Rust Data Lab lists carry Puffins Pool: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does Puffins Pool place?

The seven-day player-hours table has Puffins Pool at #13,019, in the top 60% of ranked servers.

How many players does Puffins Pool have at the moment?

The last recorded sighting of Puffins Pool was 14 days 17 hours ago, and it is offline now.

How to join

What steps get you onto Puffins Pool?

Open the console with F1 in Rust and type client.connect 115.42.46.207:28025. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp30
Max players Player slots: 30.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.