Rust Data LabData lab · live
Live readings Servers11,619 Players41,711 Populated3,041 Fresh wipes · 3h92 Sampled every 5 min

Element card · group Modded · atomic number 5,849, its rank

NC Build Server Test

Offline 116.120.240.207:28015 checked 9h ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,849top 26%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5219:0022:0012:0015:0018:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020019:0022:0012:0015:0018:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 36 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 13:01 UTC6d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu [EU] Builders … 43
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 112 on average 43/ 999
  2. 2 Bu [NA] Builders … 66
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 89 on average 66/ 999
  3. 3 Ru [AU] Rusticate… 90
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 51 on average 90/ 150
  4. 4 At Atlas // CSL -… 92
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 34 on average 92/ 150
  5. 5 Aq AQRUX RUST BUI… 13
    AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average 13/ 100
  6. 6 Ko KoalaKopters -… 20

Quick answers

from the figures on this page

Server setup

What map is in play on NC Build Server Test?

NC Build Server Test runs a procedural map of size 5,000 with seed 1758801068; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has NC Build Server Test set, and what settings are in force?

No gather rate appears in the name of NC Build Server Test. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts NC Build Server Test?

There is no region on record for NC Build Server Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 116.120.240.207:28015 is the address it uses.

What Rust version does NC Build Server Test currently run?

Rust network protocol 2635 and build 168909 on Windows is what NC Build Server Test uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is NC Build Server Test for staying online?

NC Build Server Test is not online at the moment; the last sighting was 9 hours ago. About 9 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 89 of 168 hours were online, giving 53% uptime. On 19 October 2026, Rust Data Lab saw it for the first time.

Does NC Build Server Test hold a steady performance?

The last 48 hours show an average of 86 server fps and a minimum of 66. Buildings, deployables and everything else in the world added up to as many as 143,333 entities. The highest memory usage was 3,429 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on NC Build Server Test?

NC Build Server Test's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 6 days 15 hours ago.

On NC Build Server Test, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 36 hours in.

Tags, lists

Which meanings sit behind the tags on NC Build Server Test?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list NC Build Server Test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does NC Build Server Test appear in?

The Rust Data Lab lists that include NC Build Server Test are: Modded Rust servers, measured and Rust build and creative servers. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How does NC Build Server Test compare with other servers in the rankings?

Player hours over the last week put NC Build Server Test at #5,849, inside the top 26% of ranked servers.

How full is NC Build Server Test right now?

No live signal from NC Build Server Test right now, which was last seen 9 hours ago. Averaged over the past week: 0 players, peaking at 2. Peak time in the past 48 hours: 21:00 UTC, when the average was 2 players.

Connection

What is the way to join NC Build Server Test?

In Rust, press F1 and enter client.connect 116.120.240.207:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.