Rust Data LabData lab · live
Live readings Servers11,633 Players48,252 Populated3,188 Fresh wipes · 3h102 Sampled every 5 min

Element card · group Modded · atomic number 13,751, its rank

Island Chronicles: Devserver

Offline 116.202.235.53:50002 checked 21d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 20 5% full Room to join
7-day average0peak –
Rank · atomic number#13,751top 62%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 150
    ShockRust | Blue | NoLimit no group limit · 155 on average 150/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 123
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 123/ 100
  3. 3 Re RETRO RUST #1 … 181
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 181/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 91
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 91/ 700
  5. 5 Ru RustSpain.com … 5
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 5/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 40
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 40/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on Island Chronicles: Devserver?

A procedural map of size 1,000 with seed 1107645345 runs on Island Chronicles: Devserver, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.

What settings and rules apply on Island Chronicles: Devserver?

No gather rate appears in the name of Island Chronicles: Devserver. You get up to 10 players per group. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is off: Valve's VAC.

Server facts

What region hosts Island Chronicles: Devserver?

No region is published by Island Chronicles: Devserver. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 116.202.235.53:50002.

Which Rust version is Island Chronicles: Devserver on?

Rust network protocol 2634 and build 166652 on Windows is what Island Chronicles: Devserver uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Island Chronicles: Devserver for staying online?

Island Chronicles: Devserver is not online at the moment; the last sighting was 21 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 4 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on Island Chronicles: Devserver?

Too few wipes are on record for Island Chronicles: Devserver to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 23 days 23 hours ago the current world was made.

Where it appears

How should you read the tags on Island Chronicles: Devserver?

gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): It has 20 slots; ts10 (Group limit): The team limit is 10; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptsw (Networking): It runs the 'sw' network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Island Chronicles: Devserver publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Island Chronicles: Devserver appear in?

The Rust Data Lab lists that include Island Chronicles: Devserver are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does Island Chronicles: Devserver compare with other servers in the rankings?

Island Chronicles: Devserver sits at #13,751 for seven-day player hours, placing it in the top 62% of ranked servers.

How many players does Island Chronicles: Devserver have at the moment?

No live signal from Island Chronicles: Devserver right now, which was last seen 21 days ago.

How to join

What steps get you onto Island Chronicles: Devserver?

You can connect by pressing F1 in Rust and entering client.connect 116.202.235.53:50002, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp20,ptsw,$r?,v2634,gmrust,cs166652,ts10,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players It has 20 slots.
ts10
Group limit The team limit is 10.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build number: 166652.
ptsw
Networking It runs the 'sw' network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.