Element card · group Modded · atomic number 13,751, its rank
Island Chronicles: Devserver
Offline 116.202.235.53:50002 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Island Chronicles: Devserver?
A procedural map of size 1,000 with seed 1107645345 runs on Island Chronicles: Devserver, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.
What settings and rules apply on Island Chronicles: Devserver?
No gather rate appears in the name of Island Chronicles: Devserver. You get up to 10 players per group. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is off: Valve's VAC.
Server facts
What region hosts Island Chronicles: Devserver?
No region is published by Island Chronicles: Devserver. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 116.202.235.53:50002.
Which Rust version is Island Chronicles: Devserver on?
Rust network protocol 2634 and build 166652 on Windows is what Island Chronicles: Devserver uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Island Chronicles: Devserver for staying online?
Island Chronicles: Devserver is not online at the moment; the last sighting was 21 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 4 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on Island Chronicles: Devserver?
Too few wipes are on record for Island Chronicles: Devserver to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 23 days 23 hours ago the current world was made.
Where it appears
How should you read the tags on Island Chronicles: Devserver?
gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): It has 20 slots; ts10 (Group limit): The team limit is 10; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptsw (Networking): It runs the 'sw' network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Island Chronicles: Devserver publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Island Chronicles: Devserver appear in?
The Rust Data Lab lists that include Island Chronicles: Devserver are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does Island Chronicles: Devserver compare with other servers in the rankings?
Island Chronicles: Devserver sits at #13,751 for seven-day player hours, placing it in the top 62% of ranked servers.
How many players does Island Chronicles: Devserver have at the moment?
No live signal from Island Chronicles: Devserver right now, which was last seen 21 days ago.
How to join
What steps get you onto Island Chronicles: Devserver?
You can connect by pressing F1 in Rust and entering client.connect 116.202.235.53:50002, or by pressing Launch Rust here, which starts the game through Steam and joins for you.