Element card · group Modded · atomic number 4,489, its rank
in.high
Online 116.58.190.230:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 11:50 UTC15d ago | 2 | – | running | 2 |
| Fri 2 Oct, 08:15 UTC27d ago | 1 | held half | 12.1 days | 0 |
| Wed 30 Sep, 13:42 UTC29d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on in.high?
The map on in.high is procedural at size 4,000 with seed 814592164, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is in.high configured, and what rules apply?
Nothing in the name of in.high gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server facts
Which location is in.high based in?
No region is published by in.high. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 116.58.190.230:28015 is the address it uses.
Which Rust version is in.high on?
On Windows, in.high is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does in.high stay up, and how reliable is its uptime?
At the moment, in.high is online. About 6 days 20 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Is in.high known for smooth running?
The last 48 hours show an average of 132 server fps and a minimum of 103. The maximum entity count was 95,733, covering buildings, deployables and all else in the world. The highest memory usage was 3,738 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
What is the wiping pattern on in.high?
With no fixed rhythm, in.high wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 11 hours ago.
What does a typical wipe day on in.high involve?
Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Tags, lists
Which meanings sit behind the tags on in.high?
These are the tags in.high makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; modded (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does in.high come up?
The Rust Data Lab lists that include in.high are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does in.high place?
Player hours over the last week put in.high at #4,489, inside the top 20% of ranked servers.
What does the current player count on in.high tell you?
Of 10 slots, 0 are taken on in.high right now. The week's figures average 0 players and top out at 2. The busiest point in the last 48 hours came at 12:00 UTC, averaging 2 players.
Connection
What is the way to join in.high?
Open the console with F1 in Rust and type client.connect 116.58.190.230:28015. The Launch Rust button on this page does the same job through Steam.