Rust Data LabData lab · live
Live readings Servers11,765 Players63,710 Populated3,546 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Modded · atomic number 6,219, its rank

[PVE]RUST SERVER

Online 116.94.245.40:28015 checked 8m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak 4
Rank · atomic number#6,219top 28%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k15 Oct17 Oct20 Oct22 Oct25 Oct27 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap6.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Fri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 13:16 UTC4d ago 4 – running 0
Sat 17 Oct, 08:14 UTC10d ago 1 halved by day 2 6.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 85
    ShockRust | Blue | NoLimit no group limit · 164 on average 85/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 129
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 129/ 100
  3. 3 Re RETRO RUST #1 … 96
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 112 on average 96/ 225
  4. 4 Ru RustSpain.com … 33
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 33/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 89
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 86 on average 89/ 700
  6. 6 Ru 404 RUST 2Х|ДЛ… 25
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 25/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on [PVE]RUST SERVER?

A procedural map of size 4,500 with seed 137552831 runs on [PVE]RUST SERVER, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on [PVE]RUST SERVER?

No gather rate appears in the name of [PVE]RUST SERVER. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

About the server

Which location is [PVE]RUST SERVER based in?

No region is published by [PVE]RUST SERVER. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 116.94.245.40:28015.

Which Rust version is [PVE]RUST SERVER on?

Rust network protocol 2635 and build 168909 on Windows is what [PVE]RUST SERVER uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is [PVE]RUST SERVER for staying online?

Right now, [PVE]RUST SERVER is reachable. About 4 days 7 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 15 October 2026, Rust Data Lab saw it for the first time.

Does [PVE]RUST SERVER hold a steady performance?

Server fps averaged 192 over the last 48 hours, with 147 as the lowest. The entity count reached 114,490, including buildings, deployables and all other world items. The highest memory usage was 4,821 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does [PVE]RUST SERVER wipe, and how often?

The record holds too few of [PVE]RUST SERVER's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 4 days 9 hours ago the current world was made.

What does a typical wipe day on [PVE]RUST SERVER involve?

Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 1 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 2.

Where it appears

What should you understand from the tags [PVE]RUST SERVER carries?

The game's server browser reads the tags [PVE]RUST SERVER publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): Player slots: 500; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [PVE]RUST SERVER come up?

The Rust Data Lab lists that include [PVE]RUST SERVER are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

What position does [PVE]RUST SERVER hold among Rust servers?

[PVE]RUST SERVER sits at #6,219 for seven-day player hours, placing it in the top 28% of ranked servers.

How many players does [PVE]RUST SERVER have at the moment?

Of 500 slots, 0 are taken on [PVE]RUST SERVER right now. Averaged over the past week: 0 players, peaking at 4. The busiest point in the last 48 hours came at 07:00 UTC, averaging 1 players.

Connection

What steps get you onto [PVE]RUST SERVER?

Open the console with F1 in Rust and type client.connect 116.94.245.40:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players Player slots: 500.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.