Rust Data LabData lab · live
Live readings Servers11,873 Players96,345 Populated3,915 Fresh wipes · 3h382 Sampled every 5 min

Element card · group Modded · atomic number 14,332, its rank

My Rust Devblog 133 Server on Version 1051.72

Offline 117.20.69.122:28015 checked 19d ago

modded
Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#14,332top 65%
Last wipe–no schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 187
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  4. 4 Ru 404 RUST 2Х|ДЛ… 83
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 83/ 700
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    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 87 on average 256/ 700
  6. 6 Ru RustSpain.com … 350
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 350/ 350

Quick answers

from the figures on this page

Server setup

What map is in play on My Rust Devblog 133 Server on Version 1051.72?

The map on My Rust Devblog 133 Server on Version 1051.72 is procedural, made by the game.

What rules has My Rust Devblog 133 Server on Version 1051.72 set, and what settings are in force?

Nothing in the name of My Rust Devblog 133 Server on Version 1051.72 gives a gather rate. No group limit is published. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. VAC is off, Valve's anti-cheat.

Server facts

In what location does My Rust Devblog 133 Server on Version 1051.72 sit?

Nothing about a region is published by My Rust Devblog 133 Server on Version 1051.72. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 117.20.69.122:28015.

On what Rust version does My Rust Devblog 133 Server on Version 1051.72 operate?

Rust network protocol 1806 on Windows is what My Rust Devblog 133 Server on Version 1051.72 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does My Rust Devblog 133 Server on Version 1051.72 stay up, and how reliable is its uptime?

Currently offline, My Rust Devblog 133 Server on Version 1051.72 was last seen 19 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 10 October 2026.

Wipes and resets

How often does a wipe happen on My Rust Devblog 133 Server on Version 1051.72, and at what time?

My Rust Devblog 133 Server on Version 1051.72's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC.

Where it appears

How should you read the tags on My Rust Devblog 133 Server on Version 1051.72?

These are the tags My Rust Devblog 133 Server on Version 1051.72 makes public for the server browser to read: mp1 (Max players): Player slots: 1; v1806 (Protocol): To join, your game must match protocol 1806; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; h815a96ff (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does My Rust Devblog 133 Server on Version 1051.72 come up?

These themed Rust Data Lab lists carry My Rust Devblog 133 Server on Version 1051.72: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded.

Player counts

What position does My Rust Devblog 133 Server on Version 1051.72 hold among Rust servers?

Player hours over the last week put My Rust Devblog 133 Server on Version 1051.72 at #14,332, inside the top 65% of ranked servers.

What does the current player count on My Rust Devblog 133 Server on Version 1051.72 tell you?

No live signal from My Rust Devblog 133 Server on Version 1051.72 right now, which was last seen 19 days 10 hours ago.

Connection

How can you connect to My Rust Devblog 133 Server on Version 1051.72?

You can connect by pressing F1 in Rust and entering client.connect 117.20.69.122:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as oxide,modded,mp1,v1806,h815a96ff

Game

mp1
Max players Player slots: 1.
v1806
Protocol To join, your game must match protocol 1806.

Mods and access

oxide
Oxide Plugins run through Oxide (uMod).
modded
Modded Because plugins or settings change the game, it is filed under Modded.

Other

h815a96ff
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.