Rust Data LabData lab · live
Live readings Servers11,598 Players34,006 Populated2,835 Fresh wipes · 3h67 Sampled every 5 min

Element card · group Modded · atomic number 13,777, its rank

FPV TEST SERVER

Offline 117.55.202.22:28015 checked 21d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 2 50% full Room to join
7-day average0peak –
Rank · atomic number#13,777top 61%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep29 Sep2 Oct6 Oct9 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:54 UTC25d ago 1 – running 1
Thu 1 Oct, 16:17 UTC26d ago 1 – 0.7 days 0
Thu 1 Oct, 09:14 UTC26d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on FPV TEST SERVER?

A procedural map runs on FPV TEST SERVER, generated by the game.

How is FPV TEST SERVER configured, and what rules apply?

Nothing in the name of FPV TEST SERVER gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is off, Valve's anti-cheat.

Server details

In what location does FPV TEST SERVER sit?

There is no region on record for FPV TEST SERVER. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 117.55.202.22:28015 is the address it uses.

On what Rust version does FPV TEST SERVER operate?

Rust network protocol 2634 and build 166586 on Windows is what FPV TEST SERVER uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does FPV TEST SERVER stay online?

Right now FPV TEST SERVER is offline, with its last appearance 21 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 25 September 2026.

Wipe days

How often does a wipe happen on FPV TEST SERVER, and at what time?

With no fixed rhythm, FPV TEST SERVER wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 20 hours ago the current world was made.

On FPV TEST SERVER, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 6 hours in.

Tags, lists

What should you understand from the tags FPV TEST SERVER carries?

gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): 2 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): Build number: 166586; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list FPV TEST SERVER publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does FPV TEST SERVER appear in?

The Rust Data Lab lists that include FPV TEST SERVER are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does FPV TEST SERVER place?

Player hours over the last week put FPV TEST SERVER at #13,777, inside the top 61% of ranked servers.

How full is FPV TEST SERVER right now?

No live signal from FPV TEST SERVER right now, which was last seen 21 days 17 hours ago.

Connection

What is the way to join FPV TEST SERVER?

You can connect by pressing F1 in Rust and entering client.connect 117.55.202.22:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players 2 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166586
Build Build number: 166586.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.