Element card · group Modded · atomic number 10,768, its rank
Pinny Test
Offline 118.160.75.114:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Pinny Test?
Pinny Test runs a procedural map of size 5,000 with seed 1539038390; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has Pinny Test set, and what settings are in force?
Nothing in the name of Pinny Test gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
Which location is Pinny Test based in?
No region is published by Pinny Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 118.160.75.114:28015.
On what Rust version does Pinny Test operate?
Rust network protocol 2633 and build 162929 on Windows is what Pinny Test uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Pinny Test stay online?
Currently offline, Pinny Test was last seen 31 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 28 September 2026.
Wipe days
When does Pinny Test wipe, and how often?
Too few wipes are on record for Pinny Test to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 55 days 13 hours ago.
Tags, lists
What should you understand from the tags Pinny Test carries?
These are the tags Pinny Test makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs162929 (Build): Build number: 162929; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Pinny Test appear in?
These themed Rust Data Lab lists carry Pinny Test: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Pinny Test place?
The seven-day player-hours table has Pinny Test at #10,768, in the top 45% of ranked servers.
How full is Pinny Test right now?
Pinny Test is offline at the moment; the last sighting was 31 days 11 hours ago.
Getting on
What steps get you onto Pinny Test?
In Rust, press F1 and enter client.connect 118.160.75.114:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.