Element card · group Modded · atomic number 10,417, its rank
Pinny Test
Offline 118.160.77.98:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Pinny Test?
Pinny Test runs a procedural map of size 5,000 with seed 2128749943; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What settings and rules apply on Pinny Test?
No gather rate appears in the name of Pinny Test. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
Server facts
Which location is Pinny Test based in?
Nothing about a region is published by Pinny Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 118.160.77.98:28015.
What Rust version does Pinny Test currently run?
Rust network protocol 2634 and build 166652 on Windows is what Pinny Test uses. The protocol must match for you to join; Steam will update your game.
Does Pinny Test stay up, and how reliable is its uptime?
Right now Pinny Test is offline, with its last appearance 17 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 11 October 2026.
Wipes and resets
When does Pinny Test wipe, and how often?
Too few wipes are on record for Pinny Test to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 4 hours ago.
Lists and tags
Which meanings sit behind the tags on Pinny Test?
These are the tags Pinny Test makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): Build number: 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Pinny Test come up?
You will find Pinny Test on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Pinny Test hold among Rust servers?
Pinny Test sits at #10,417 for seven-day player hours, placing it in the top 47% of ranked servers.
How many players does Pinny Test have at the moment?
No live signal from Pinny Test right now, which was last seen 17 days 17 hours ago.
How to join
What is the way to join Pinny Test?
In Rust, press F1 and enter client.connect 118.160.77.98:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.