Element card · group Modded · atomic number 16,689, its rank
Rust Custom Server - Dev / Test
Offline 119.105.5.171:28115 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Rust Custom Server - Dev / Test?
The map on Rust Custom Server - Dev / Test is procedural, made by the game.
What settings and rules apply on Rust Custom Server - Dev / Test?
Nothing in the name of Rust Custom Server - Dev / Test gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.
Server facts
Which location is Rust Custom Server - Dev / Test based in?
No region is published by Rust Custom Server - Dev / Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 119.105.5.171:28115.
What Rust version does Rust Custom Server - Dev / Test currently run?
Rust network protocol 2633 and build 165217 on Windows is what Rust Custom Server - Dev / Test uses. The protocol must match for you to join; Steam will update your game.
How dependable is Rust Custom Server - Dev / Test for staying online?
Right now Rust Custom Server - Dev / Test is offline, with its last appearance 33 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on Rust Custom Server - Dev / Test?
The record holds too few of Rust Custom Server - Dev / Test's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 48 days 14 hours ago.
Tags, lists
How should you read the tags on Rust Custom Server - Dev / Test?
These are the tags Rust Custom Server - Dev / Test makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Rust Custom Server - Dev / Test appear in?
You will find Rust Custom Server - Dev / Test on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What position does Rust Custom Server - Dev / Test hold among Rust servers?
Player hours over the last week put Rust Custom Server - Dev / Test at #16,689, inside the top 71% of ranked servers.
What does the current player count on Rust Custom Server - Dev / Test tell you?
The last recorded sighting of Rust Custom Server - Dev / Test was 33 days 17 hours ago, and it is offline now.
Getting on
How can you connect to Rust Custom Server - Dev / Test?
Open the console with F1 in Rust and type client.connect 119.105.5.171:28115. The Launch Rust button on this page does the same job through Steam.