Rust Data LabData lab · live
Live readings Servers11,886 Players104,326 Populated3,964 Fresh wipes · 3h514 Sampled every 5 min

Element card · group Modded · atomic number 15,324, its rank

Tribunal_Isolated_Dev

Offline 119.105.5.171:28915 checked 11d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 8 0% full Room to join
7-day average0peak –
Rank · atomic number#15,324top 70%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct21 Oct23 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 15:35 UTC13d ago 1 – running 0
Fri 16 Oct, 08:20 UTC13d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What settings and rules apply on Tribunal_Isolated_Dev?

Nothing in the name of Tribunal_Isolated_Dev gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

About the server

What region hosts Tribunal_Isolated_Dev?

No region is published by Tribunal_Isolated_Dev. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 119.105.5.171:28915 is the address it uses.

What Rust version does Tribunal_Isolated_Dev currently run?

Rust network protocol 2634 and build 167781 on Windows is what Tribunal_Isolated_Dev uses. The protocol must match for you to join; Steam will update your game.

How dependable is Tribunal_Isolated_Dev for staying online?

Right now Tribunal_Isolated_Dev is offline, with its last appearance 11 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 16 October 2026.

Wipe days

When does Tribunal_Isolated_Dev wipe, and how often?

The record holds too few of Tribunal_Isolated_Dev's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 3 hours ago.

On Tribunal_Isolated_Dev, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. 15 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on Tribunal_Isolated_Dev?

The game's server browser reads the tags Tribunal_Isolated_Dev publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): 8 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Tribunal_Isolated_Dev appear in?

You will find Tribunal_Isolated_Dev on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does Tribunal_Isolated_Dev compare with other servers in the rankings?

Player hours over the last week put Tribunal_Isolated_Dev at #15,324, inside the top 70% of ranked servers.

How many players does Tribunal_Isolated_Dev have at the moment?

The last recorded sighting of Tribunal_Isolated_Dev was 11 days 17 hours ago, and it is offline now.

Connection

What is the way to join Tribunal_Isolated_Dev?

You can connect by pressing F1 in Rust and entering client.connect 119.105.5.171:28915, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp8
Max players 8 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.