Element card · group Modded · atomic number 12,824, its rank
test
Offline 119.169.0.246:31015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on test?
The map on test is procedural at size 4,500 with seed 1234567, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on test?
The name of test carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
About the server
What region hosts test?
No region is published by test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 119.169.0.246:31015 is the address it uses.
On what Rust version does test operate?
On Windows, test is running Rust network protocol 2633 and build 163493. Your game needs to match the protocol to join, and Steam updates it automatically.
Does test stay up, and how reliable is its uptime?
Currently offline, test was last seen 30 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 27 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
How often does a wipe happen on test, and at what time?
test's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 49 days 13 hours ago.
Where it appears
What should you understand from the tags test carries?
These are the tags test makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): 500 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163493 (Build): The game build is 163493; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does test come up?
These themed Rust Data Lab lists carry test: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does test hold among Rust servers?
test sits at #12,824 for seven-day player hours, placing it in the top 54% of ranked servers.
How full is test right now?
No live signal from test right now, which was last seen 30 days 17 hours ago.
How to join
How can you connect to test?
You can connect by pressing F1 in Rust and entering client.connect 119.169.0.246:31015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.