Element card · group Modded · atomic number 15,335, its rank
kinakomochi-dev
Offline 119.228.187.119:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on kinakomochi-dev?
Generated by the game, the map on kinakomochi-dev is procedural.
What rules has kinakomochi-dev set, and what settings are in force?
The name of kinakomochi-dev carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server details
What region hosts kinakomochi-dev?
Nothing about a region is published by kinakomochi-dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 119.228.187.119:28015.
What Rust version does kinakomochi-dev currently run?
On Linux, kinakomochi-dev is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does kinakomochi-dev stay up, and how reliable is its uptime?
kinakomochi-dev is not online at the moment; the last sighting was 43 hours ago. 0 of 24 hours were up in the last 1 full day, which works out at 0%. On 27 October 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on kinakomochi-dev, and at what time?
The record holds too few of kinakomochi-dev's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 2 days 6 hours ago the current world was made.
Where it appears
How should you read the tags on kinakomochi-dev?
The game's server browser reads the tags kinakomochi-dev publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does kinakomochi-dev come up?
You will find kinakomochi-dev on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player numbers
What position does kinakomochi-dev hold among Rust servers?
Player hours over the last week put kinakomochi-dev at #15,335, inside the top 69% of ranked servers.
How full is kinakomochi-dev right now?
No live signal from kinakomochi-dev right now, which was last seen 43 hours ago. The seven-day average for this server is 0 players.
How to join
What is the way to join kinakomochi-dev?
Open the console with F1 in Rust and type client.connect 119.228.187.119:28015. The Launch Rust button on this page does the same job through Steam.