Element card · group Modded · atomic number 15,833, its rank
audit
Offline 119.252.202.62:28960 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
How is audit configured, and what rules apply?
The name of audit carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is off: Valve's VAC.
Server facts
Which location is audit based in?
There is no region on record for audit. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 119.252.202.62:28960.
On what Rust version does audit operate?
Rust network protocol 2634 and build 167058 on Linux is what audit uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does audit stay online?
Currently offline, audit was last seen 19 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 9 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on audit?
audit's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 19 days 2 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on audit?
These are the tags audit makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): 500 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does audit come up?
The Rust Data Lab lists that include audit are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
How does audit compare with other servers in the rankings?
Player hours over the last week put audit at #15,833, inside the top 72% of ranked servers.
How full is audit right now?
The last recorded sighting of audit was 19 days 2 hours ago, and it is offline now.
How to join
How can you connect to audit?
You can connect by pressing F1 in Rust and entering client.connect 119.252.202.62:28960, or by pressing Launch Rust here, which starts the game through Steam and joins for you.