Element card · group Modded · atomic number 6,197, its rank
MY TEST SERVER | Default
Online 120.220.76.192:13231 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 14:05 UTC5d ago | 1 | – | running | 0 |
| Thu 1 Oct, 17:56 UTC FW26d ago | 1 | halved by day 1 | 20.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on MY TEST SERVER | Default?
MY TEST SERVER | Default runs a procedural map of size 4,096 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.
What settings and rules apply on MY TEST SERVER | Default?
The name of MY TEST SERVER | Default carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
What region hosts MY TEST SERVER | Default?
No region is published by MY TEST SERVER | Default. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 120.220.76.192:13231.
What Rust version does MY TEST SERVER | Default currently run?
On Windows, MY TEST SERVER | Default is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does MY TEST SERVER | Default stay up, and how reliable is its uptime?
MY TEST SERVER | Default is live as of now. According to the uptime it reports, the last restart was about 26 hours ago. It was online for 91 of 168 hours in the last 7 full days, which is 54% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Does MY TEST SERVER | Default hold a steady performance?
Server fps averaged 111 over the last 48 hours, with 56 as the lowest. The maximum entity count was 62,747, covering buildings, deployables and all else in the world. Memory use peaked at 2,907 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
What is the wiping pattern on MY TEST SERVER | Default?
MY TEST SERVER | Default's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 5 days 7 hours ago the current world was made.
On MY TEST SERVER | Default, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 1 players. 15 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.
Lists and tags
What should you understand from the tags MY TEST SERVER | Default carries?
gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): Player slots: 3; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list MY TEST SERVER | Default publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does MY TEST SERVER | Default come up?
These themed Rust Data Lab lists carry MY TEST SERVER | Default: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
Against other Rust servers, where does MY TEST SERVER | Default place?
Player hours over the last week put MY TEST SERVER | Default at #6,197, inside the top 28% of ranked servers.
What does the current player count on MY TEST SERVER | Default tell you?
At the moment MY TEST SERVER | Default has 0 of its 3 slots filled. Averaged over the past week: 0 players, peaking at 1. Peak time in the past 48 hours: 06:00 UTC, when the average was 1 players.
How to join
What is the way to join MY TEST SERVER | Default?
Open the console with F1 in Rust and type client.connect 120.220.76.192:13231. The Launch Rust button on this page does the same job through Steam.