Element card · group Modded · atomic number 13,606, its rank
FWQ2 Development 6000
Offline 120.82.32.144:28025 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on FWQ2 Development 6000?
A procedural map runs on FWQ2 Development 6000, generated by the game.
How is FWQ2 Development 6000 configured, and what rules apply?
The name of FWQ2 Development 6000 carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is FWQ2 Development 6000 based in?
Nothing about a region is published by FWQ2 Development 6000. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 120.82.32.144:28025.
On what Rust version does FWQ2 Development 6000 operate?
Rust network protocol 2634 and build 166586 on Windows is what FWQ2 Development 6000 uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is FWQ2 Development 6000 for staying online?
Right now FWQ2 Development 6000 is offline, with its last appearance 19 days 14 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 9 October 2026.
Wipes and resets
When does FWQ2 Development 6000 wipe, and how often?
FWQ2 Development 6000's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 17 hours ago.
Tags, lists
What should you understand from the tags FWQ2 Development 6000 carries?
gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166586 (Build): Build number: 166586; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list FWQ2 Development 6000 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does FWQ2 Development 6000 appear in?
The Rust Data Lab lists that include FWQ2 Development 6000 are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How does FWQ2 Development 6000 compare with other servers in the rankings?
FWQ2 Development 6000 sits at #13,606 for seven-day player hours, placing it in the top 61% of ranked servers.
What does the current player count on FWQ2 Development 6000 tell you?
FWQ2 Development 6000 is offline at the moment; the last sighting was 19 days 14 hours ago.
Getting on
What is the way to join FWQ2 Development 6000?
In Rust, press F1 and enter client.connect 120.82.32.144:28025. Or click Launch Rust here to open Rust via Steam and connect automatically.