Element card · group Modded · atomic number 13,570, its rank
FWQ2 Development 6000
Offline 120.82.32.17:28025 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 10/ 1,000
Quick answers
from the figures on this pageSettings and map
What map is in play on FWQ2 Development 6000?
The map on FWQ2 Development 6000 is procedural, made by the game.
What rules has FWQ2 Development 6000 set, and what settings are in force?
No gather rate appears in the name of FWQ2 Development 6000. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
What region hosts FWQ2 Development 6000?
There is no region on record for FWQ2 Development 6000. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 120.82.32.17:28025.
On what Rust version does FWQ2 Development 6000 operate?
On Windows, FWQ2 Development 6000 is running Rust network protocol 2634 and build 166586. Your game needs to match the protocol to join, and Steam updates it automatically.
Does FWQ2 Development 6000 stay up, and how reliable is its uptime?
FWQ2 Development 6000 is not online at the moment; the last sighting was 17 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 11 October 2026.
Wipe days
How often does a wipe happen on FWQ2 Development 6000, and at what time?
Too few wipes are on record for FWQ2 Development 6000 to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 8 hours ago.
Lists and tags
Which meanings sit behind the tags on FWQ2 Development 6000?
gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): 1 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166586 (Build): It runs build 166586; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list FWQ2 Development 6000 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does FWQ2 Development 6000 come up?
The Rust Data Lab lists that include FWQ2 Development 6000 are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does FWQ2 Development 6000 hold among Rust servers?
FWQ2 Development 6000 sits at #13,570 for seven-day player hours, placing it in the top 61% of ranked servers.
How many players does FWQ2 Development 6000 have at the moment?
The last recorded sighting of FWQ2 Development 6000 was 17 days 6 hours ago, and it is offline now.
Connection
What steps get you onto FWQ2 Development 6000?
You can connect by pressing F1 in Rust and entering client.connect 120.82.32.17:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.