Element card · group Modded · atomic number 13,645, its rank
FWQ2 Development 6000
Offline 120.82.32.67:28025 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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- 3 Re RETRO RUST #1 … 188
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5
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 19/ 1,000
Quick answers
from the figures on this pageMap and rules
What map is in play on FWQ2 Development 6000?
The map on FWQ2 Development 6000 is procedural, made by the game.
How is FWQ2 Development 6000 configured, and what rules apply?
Nothing in the name of FWQ2 Development 6000 gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is FWQ2 Development 6000 based in?
Nothing about a region is published by FWQ2 Development 6000. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 120.82.32.67:28025.
On what Rust version does FWQ2 Development 6000 operate?
Rust network protocol 2634 and build 166586 on Windows is what FWQ2 Development 6000 uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does FWQ2 Development 6000 stay online?
Currently offline, FWQ2 Development 6000 was last seen 20 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 5 October 2026.
Wipes and resets
What is the wiping pattern on FWQ2 Development 6000?
Too few wipes are on record for FWQ2 Development 6000 to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 23 days 19 hours ago.
Where it appears
How should you read the tags on FWQ2 Development 6000?
gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166586 (Build): Build number: 166586; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list FWQ2 Development 6000 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does FWQ2 Development 6000 come up?
The Rust Data Lab lists that include FWQ2 Development 6000 are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does FWQ2 Development 6000 place?
FWQ2 Development 6000 sits at #13,645 for seven-day player hours, placing it in the top 62% of ranked servers.
How full is FWQ2 Development 6000 right now?
FWQ2 Development 6000 is offline at the moment; the last sighting was 20 days 18 hours ago.
Getting on
What steps get you onto FWQ2 Development 6000?
In Rust, press F1 and enter client.connect 120.82.32.67:28025. Or click Launch Rust here to open Rust via Steam and connect automatically.