Rust Data LabData lab · live
Live readings Servers11,609 Players35,650 Populated2,883 Fresh wipes · 3h58 Sampled every 5 min

Element card · group Modded · atomic number 4,982, its rank

Temperust bench (not for players)

Offline 121.200.28.95:28015 checked 16d ago

moddedcarbon
Join the experiment
Atomic mass · players now 50/ 500 10% full Room to join
7-day average0peak –
Rank · atomic number#4,982top 23%
Last wipe16d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak50players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctSun 11 OctFri 9 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 50, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 09:03 UTC16d ago 50 – running 50
Sun 11 Oct, 02:36 UTC17d ago 50 – 0.3 days 0
Fri 9 Oct, 13:24 UTC18d ago 50 – 1.6 days 0
Wed 7 Oct, 04:04 UTC20d ago 0 – 2.4 days 0
Fri 2 Oct, 10:39 UTC25d ago 2 held half 4.7 days 50
Sun 27 Sep, 11:43 UTC30d ago 50 – 5 days 0
Sun 27 Sep, 01:15 UTC31d ago 50 – 0.4 days 0
Sat 26 Sep, 00:41 UTC32d ago 30 – 1 days 1
Thu 24 Sep, 07:24 UTC33d ago 1 – 1.7 days 0
Wed 23 Sep, 23:02 UTC34d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Temperust bench (not for players)?

The map on Temperust bench (not for players) is procedural, made by the game.

What settings and rules apply on Temperust bench (not for players)?

No gather rate appears in the name of Temperust bench (not for players). Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts Temperust bench (not for players)?

Nothing about a region is published by Temperust bench (not for players). What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 121.200.28.95:28015 is the address it uses.

Which Rust version is Temperust bench (not for players) on?

Rust network protocol 2634 and build 167398 on Linux is what Temperust bench (not for players) uses. The protocol must match for you to join; Steam will update your game.

Does Temperust bench (not for players) stay up, and how reliable is its uptime?

Temperust bench (not for players) is not online at the moment; the last sighting was 16 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 18 September 2026.

Wipe days

When does Temperust bench (not for players) wipe, and how often?

With no fixed rhythm, Temperust bench (not for players) wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 16 hours ago.

On Temperust bench (not for players), what happens when wipe day arrives?

At their busiest, recent wipes averaged 50 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of recent wipes.

Lists and tags

How should you read the tags on Temperust bench (not for players)?

The game's server browser reads the tags Temperust bench (not for players) publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): It has 500 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Temperust bench (not for players) come up?

These themed Rust Data Lab lists carry Temperust bench (not for players): Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 50.

Population

What position does Temperust bench (not for players) hold among Rust servers?

Temperust bench (not for players) sits at #4,982 for seven-day player hours, placing it in the top 23% of ranked servers.

What does the current player count on Temperust bench (not for players) tell you?

The last recorded sighting of Temperust bench (not for players) was 16 days 16 hours ago, and it is offline now.

Getting on

How can you connect to Temperust bench (not for players)?

You can connect by pressing F1 in Rust and entering client.connect 121.200.28.95:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp500
Max players It has 500 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.