Element card · group Modded · atomic number 14,430, its rank
gameovers
Offline 121.87.100.165:28015 checked 36d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on gameovers?
The map on gameovers is procedural, made by the game.
How is gameovers configured, and what rules apply?
No gather rate appears in the name of gameovers. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
About the server
Which location is gameovers based in?
No region is published by gameovers. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 121.87.100.165:28015.
What Rust version does gameovers currently run?
Rust network protocol 2633 and build 165217 on Linux is what gameovers uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does gameovers stay online?
gameovers is not online at the moment; the last sighting was 36 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 22 September 2026.
Wipes and resets
What is the wiping pattern on gameovers?
gameovers's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 36 days 11 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on gameovers?
These are the tags gameovers makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does gameovers appear in?
You will find gameovers on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does gameovers compare with other servers in the rankings?
gameovers sits at #14,430 for seven-day player hours, placing it in the top 63% of ranked servers.
How full is gameovers right now?
No live signal from gameovers right now, which was last seen 36 days 11 hours ago.
Connection
How can you connect to gameovers?
Open the console with F1 in Rust and type client.connect 121.87.100.165:28015. The Launch Rust button on this page does the same job through Steam.