Element card · group Modded · atomic number 15,338, its rank
IRCP - Test Server
Online 122.199.5.68:28050 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 11:28 UTC4d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on IRCP - Test Server?
IRCP - Test Server runs a procedural map of size 2,000 with seed 1586544950; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on IRCP - Test Server?
Nothing in the name of IRCP - Test Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server facts
What region hosts IRCP - Test Server?
Nothing about a region is published by IRCP - Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 122.199.5.68:28050.
What Rust version does IRCP - Test Server currently run?
Rust network protocol 2635 and build 168909 on Windows is what IRCP - Test Server uses. The protocol must match for you to join; Steam will update your game.
How reliably does IRCP - Test Server stay online?
At the moment, IRCP - Test Server is online. According to the uptime it reports, the last restart was about 4 days 20 hours ago. It was online for 108 of 168 hours in the last 7 full days, which is 64% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
How well does IRCP - Test Server perform?
In the last 48 hours, it averaged 56 server fps, with a low of 47. The maximum entity count was 17,405, covering buildings, deployables and all else in the world. The highest memory usage was 1,844 MB. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
How often does a wipe happen on IRCP - Test Server, and at what time?
IRCP - Test Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 4 days 22 hours ago the current world was made.
What does a typical wipe day on IRCP - Test Server involve?
Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.
Tags, lists
Which meanings sit behind the tags on IRCP - Test Server?
The game's server browser reads the tags IRCP - Test Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does IRCP - Test Server appear in?
The Rust Data Lab lists that include IRCP - Test Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
Against other Rust servers, where does IRCP - Test Server place?
The seven-day player-hours table has IRCP - Test Server at #15,338, in the top 69% of ranked servers.
What does the current player count on IRCP - Test Server tell you?
Of 10 slots, 0 are taken on IRCP - Test Server right now. The past week gives an average of 0 players.
Connection
What steps get you onto IRCP - Test Server?
Open the console with F1 in Rust and type client.connect 122.199.5.68:28050. The Launch Rust button on this page does the same job through Steam.